MarkupApp Class
Beta
The main object for the Markup package. It is a singleton that stores the state of the Markup application.
It has only static members and methods. Applications may customize and control the behavior of the Markup by
setting members of MarkupApp.props. When MarkupApp.start is first called, it registers a set of "Markup.xxx"
tools that may be invoked from UI controls.
Methods
Name |
Description |
|
convertVpToVb(pt: XAndY): Point3d Static |
|
|
createMarkup(view: ScreenViewport, markupData?: MarkupSvgData): Markup ProtectedStatic |
|
|
getActionName(action: string): any Static |
|
|
getVpToScreenMtx(): Matrix Static |
|
|
getVpToVbMtx(): Matrix Static |
|
|
initialize(): Promise<void> Static |
Call this method to initialize the Markup system. |
|
lockViewportSize(view: ScreenViewport, markupData?: MarkupSvgData): void ProtectedStatic |
|
|
start(view: ScreenViewport, markupData?: MarkupSvgData): Promise<void> Static |
Start a markup session |
|
stop(): Promise<MarkupData> Static |
Read the result of a Markup session, then stop the session. |
|
Properties
Name |
Type |
Description |
|
isActive Accessor StaticReadOnly |
boolean |
determine whether there's a markup session currently active |
|
markup Static |
undefined | Markup |
the current Markup being created |
|
markupSelectToolId Static |
string |
|
|
namespace Static |
I18NNamespace |
The namespace for the Markup tools |
|
screenToVbMtx Static |
Matrix |
|
|
Object Literals
Name |
Description |
props Static |
By setting members of this object, applications can control the appearance and behavior of various parts of MarkupApp. |
Defined in
Last Updated:
05 June, 2020