createOriginAndMatrix MethodStatic

Create a Transform using the given origin and matrix.

  • This is the appropriate construction when the columns of the matrix are coordinate axes of a local-to-world mapping, and the given point is the axes' origin in world coordinates.
  • This function is closely related to createFixedPointAndMatrix whose point input is the fixed point of the world-to-world transformation.
  • If origin is undefined, (0,0,0) is used. If matrix is undefined the identity matrix is used.

createOriginAndMatrix(origin: XYZ, matrix: Matrix3d, result?: Transform): Transform

Parameter Type Description
origin XYZ  
matrix Matrix3d  
result Transform  

Returns - Transform

Defined in

Last Updated: 13 May, 2024